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AI Insights · Timothy · April 2024

Top 5 2D Cartoon Games in Australia for Q1 2024

Discover the performance of the top 5 2D cartoon games on a unified platform in Australia during Q1 2024, based on data from Sensor Tower.

Top 5 2D Cartoon Games in Australia for Q1 2024

Throughout the first quarter of 2024, the top 5 2D cartoon games in Australia have shown varied performance metrics in terms of weekly downloads, revenue, and active users. Below, we delve into the detailed performance of each game.

Royal Match had a dynamic quarter with weekly revenue fluctuating between $469K and $570K. The game experienced a peak in weekly downloads at the beginning of January with about 44K downloads, which gradually declined to around 22K by the end of March. In terms of active users, the game maintained a robust engagement, starting the quarter with approximately 305K active users and ending with about 330K.

Wood Nuts & Bolts Puzzle saw a steady increase in weekly revenue, reaching around $12.9K in the final week of March. The game experienced notable peaks in weekly downloads, hitting 32K at the end of January. The active user base grew consistently, starting from 22.9K at the beginning of January and reaching 88.4K by the end of March.

Plants vs. Zombies™ 3 showed a gradual increase in weekly revenue, peaking at approximately $2.3K in mid-March. Weekly downloads were highest in mid-February at about 38.8K, but saw a decline to around 11.3K by the end of the quarter. The active user count followed a similar trend, starting from 24.7K in mid-January and fluctuating to around 51.2K by the end of March.

Match Masters ‎- PvP Match 3 experienced a steady increase in weekly revenue, culminating at approximately $53.8K in the final week of March. The game’s weekly downloads showed some variability, peaking at 21.9K in late January. Active users started at 37.2K in early January and rose to about 49.2K by the end of March.

We Are Warriors! saw a significant rise in weekly revenue throughout the quarter, reaching around $9K in early March. The game’s weekly downloads peaked at 35.5K in mid-February, though they declined to about 5.3K by the end of March. Active users increased significantly, starting at 14K in early January and reaching around 30.1K by the end of the quarter.

These insights, derived from Sensor Tower data, provide a comprehensive look at the performance trends of the top 5 2D cartoon games in Australia for Q1 2024. For more detailed insights and further data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024